Chapter 7 had a partial focus on software which was interesting. I always knew what software was since my dad got me started on the computer as a child. However, it transcends just computer games and the like. Software can be used beyond simple enjoyment and rote memorization. Through educational games and tools, students subconsciously gain the skills necessary for interacting with others in society, keeping their minds awake and aware, effective study skills, researching skills, etc. Are you for or against using games in the classroom?
Computers also offer us a chance to explore various virtual worlds. There are even some classes that interact solely through virtual avatars. Sometimes in these cases, students feel more comfortable asking questions of the teacher. However, is there something different about "in person" interactions? Do you feel that virtual classrooms are missing something that regular classrooms have?
Is it possible for software to make students better inventors?
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